Title here
Summary here
Deploying to desktop platforms is a done via a simple CMake build.
Your game has CMake presets (in the CMakePresets.json
) file for various configuration.
The release
configuration is meant for deploying your game to other systems.
In your editor or IDE, simply build the game using the release
preset.
To build the game from the command line instead, you may run the release
workflow:
Note
cerlib produces completely self-contained executables
This means that your game won’t depend on any C or C++ runtime. Your game will only depend on system libraries that are always available.