Window

The cer::Window class represents the game’s central window. It’s available immediately upon the game’s construction and can be obtained by calling the Game::window() method:

auto game   = Game("My Game");
auto window = game.window();

A cer::Window is reference-counted and can therefore be freely copied and moved around. Calling Game::window() will increment the window’s reference count.

Window controls

More information will follow soon

Vertical Sync

More information will follow soon